When Will Super Ness Drop Again
- For Ness's appearance in the EarthBound series, run into Ness.
Ness (Japanese: ネス Ness) is a character who has appeared in every installment of the Super Smash Bros. series to date. He originally appeared in EarthBound, the second title of the EarthBound series. His voice histrion in all six Smash Bros. games has been Makiko Ōmoto who also voices Kirby.
Contents
- i Super Smash Bros.
- one.one Description
- 1.2 Unlocking Ness
- ane.3 Normal moves
- 1.3.1 Standard attacks
- 1.3.2 Tilt Attacks
- 1.3.3 Smash Attacks
- 1.iii.4 Air attacks
- 1.3.five Throws
- 1.iii.six Other
- 1.3.vii Special Moves
- i.iv Combos, tricks, and tactics
- two Super Smash Bros. Melee
- 2.one Trophy description
- 2.ii Normal moves
- 2.2.i Standard Attacks
- ii.2.2 Tilt attacks
- 2.two.3 Smash attacks
- 2.two.four Aerial attacks
- 2.two.v Throws
- 2.ii.half-dozen Other
- 2.ii.7 Special Moves
- 3 Super Smash Bros. Ball
- 3.1 Sticker
- 3.ii Bays description
- 3.iii Unlocking Ness
- three.iv Changes from Melee to Brawl
- 3.5 Standard Moves
- three.five.i Footing Attacks
- 3.5.two Normal
- 3.5.three Nail
- iii.5.4 Aerial Attacks
- three.five.5 Grabs and Throws
- 3.5.6 Special Moves
- 3.vi Ophidian's codec message
- iii.vii Combos, tricks and tactics
- 3.8 Special movements
- 3.eight.1 Taunts
- 3.8.2 On-screen appearance
- 3.8.3 Wii Remote choice
- 3.eight.4 Victory pose
- iv Super Blast Bros. for Nintendo 3DS / Super Blast Bros. for Wii U
- four.1 Unlocking Ness
- 4.ii amiibo
- 5 Super Nail Bros. Ultimate
- 6 Trivia
Super Smash Bros.
Ness in Super Nail Bros.
The screen shown when Ness finishes single-histrion mode: a Mr. Saturn, an Octobot, Frankystein Mark Ii, UFOs, and Delinquent Five members all appear in the background.
Ness was considered a surprise add-on to the roster in Super Smash Bros.. Many overseas players didn't expect such an obscure character to appear in the game, which reflects that he's an unlockable graphic symbol. Strangely, none of Ness'southward Special moves are canon to EarthBound; PSI Magnet, PK Fire and PK Thunder were originally used past his partner Paula in the game. This in Super Boom Bros. Melee was explained in Paula'southward trophy description that she may have taught him these techniques.
Ness is ranked tenth in the Boom World Forums competitive tier list for Super Smash Bros, being known for double jump canceling which allows him to use aerials very shut to terrain.
Interestingly, while in that location is no EarthBound-themed phase in Super Smash Bros., Ness is fought in the Kirby-themed Dream Land phase when he appears as a challenger.
Ness's artwork for Super Smash Bros.
Clarification
"Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed nigh his hometown, the little boy with psychic powers gear up out to relieve the world. Picayune has been said of Ness's character, and much remains subconscious."
Works: EarthBound (SNES)
Unlocking Ness
To unlock Ness, the role player must clear 1P Game on normal difficulty with three stocks without using a Continue. If the histrion succeeds in retaining three stocks, Ness will claiming the histrion and will join the roster later the player defeats him. He is alternatively unlocked past earning a score to a higher place 600,000 on normal difficulty or higher.
Normal moves
Standard attacks
- One-hit – Jab, two%
- Two-hit – One-two dial, four%
- Three-striking – 1-two punch and side kick, 8%
Tilt Attacks
- Side Tilt – Roundhouse kicking, x%
- Up Tilt – Two-handed open-palm uppercut, seven%
- Downward Tilt – Low kick, 7%
- Downwardly Tilt – Rapid low kick, 3% per boot
Nail Attacks
- Side Smash Assault – Homerun swing,seven-xviii%
- Upward Nail Assault – Yo-yo semicircle, seven-17%
- Down Smash Attack – Yo-yo back and forth, eight-19%
Air attacks
- Standard Air Attack – Split kick, 14%
- Forrad Air Attack – 2-handed open-palm lunge, 12%
- Up Air Attack – Headbutt, 15%
- Back Air Attack – Back boot, sixteen%
- Downwards Air Attack – Shooting star smash kick, 15%
Throws
- Frontward Throw – 16%
- Back Throw – xvi%
Other
- Dash Assail – 12%
Special Moves
- Side Special – PK Burn down
- Up Special – PK Thunder
- Downwardly Special – PSI Magnet
Combos, tricks, and tactics
- Ness's double jump cancel allows him to perform a double jump canceled down air attack shield break, double jump canceled forward air assail chains, and double leap canceled spikes on the edge. Though double jump canceling is very effective and powerful in its own correct, it shouldn't be solely relied on strategically.
- When Ness launches himself with PK Thunder, he will travel in a certain altitude depending on the thespian's aim. This is both his crucial recovery and an incredibly powerful movement, as any opponent shut by will endure from high damage and knockback. Information technology tin can also be used equally a shield break combo move.
- The PK Fire assault can be used repeatedly to trap opponents in a vortex of fire. Since the fire lasts for a while you can zoom in for a smash assault.
Super Smash Bros. Melee
Ness in Super Smash Bros. Melee.
In Super Blast Bros. Melee, Ness is a default grapheme, and is currently ranked xx-third in the Melee Back Room'south competitive tier list. He tin make use of all of his Special Moves from the previous game and, equally all other Smash veterans, gains a fourth one: PK Flash, which is assigned as his Standard Special movement. PK Flash is Ness'south get-go "true" special assault, as his other two offensive moves were not used past him in EarthBound. PK Fire was changed to Ness's Side Special move. His home stages in the game are Onett and Fourside.
Unlike Captain Falcon, who also fabricated the transition from unlockable to default character with petty difference, Ness'due south fighting ability was vastly decreased at a competitive level, much to the dismay of his fans. Though Ness retains his double-bound cancel technique, the decreased amount of hitstun likewise as his recovery beingness (insufficiently) worse than much of the bandage, as well as being an hands-comboed character himself, makes him a far less viable character than in Super Nail Bros.
Announced at E3 2001, Ness was originally going to be replaced by Lucas from EarthBound 64, but because the game was canceled, it was decided Ness retain his advent for Super Smash Bros. Melee.
Trophy description
"Ness is a young boy who'south mastered the psychic power known every bit PSI. Ness was living a normal life in the suburbs of Onett until a shooting star crashed into a nearby mount and sent him on a wild chance. Believing in the ultimate powers of wisdom, courage, and friendship, Ness proves that some heroes come in small packages."
EarthBound (half-dozen/95)
Normal moves
Standard Attacks
- A – Claw, 1-3%
- AA – Straight, 1-2%
- Rapid A – Kick, 2-4%
Tilt attacks
- Forward A – Short kick, vi-xi%
- Up A – Push upward, three-7%
- Downwards A – Squat kick, 1-iii%
Smash attacks
- Forward smash – Home Run Swing, nine-32%
- Up blast – Around the World, three-25%
- Down smash – Walk the Domestic dog, 3-22%
Aerial attacks
- Neutral aerial – Ness'southward spin, iv-xi%
- Forward aerial – PSI-energy, one-15%
- Up aeriform – Jumping Headbutt, seven-13%
- Dorsum aerial – PK Drop Kick, v-16%
- Down aeriform – Meteor Boot, 6-12%
Throws
- Pummel – Captive Headbutt, 1-3%
- Forward throw – PK Throw, 6-11%
- Astern throw – Opposite PK Throw, half-dozen-11%
- Up throw – Cowboy PK Throw, v-10%
- Down throw – PK Inferno, 1-8%
Other
- Nuance set on – PK Shove, 2-12%
Special Moves
- Neutral B – PK Flash
- Smash B – PK Fire
- Up B – PK Thunder
- Down B – PSI Magnet
Super Smash Bros. Ball
Ness in Super Smash Bros. Brawl.
Ness in the subspace emissary
Ness returned in the 2008 installment of the Super Smash Bros. serial, Super Smash Bros. Brawl where, similar the start game, he appears every bit an unlockable graphic symbol. He is currently ranked 26th out of on the Brawl tier list (four places higher than Lucas) due in no small part to catch-release quirks which allow him and Lucas to be grabbed, released, and regrabbed indefinitely. His dwelling house phase in the game is Onett, which appears every bit a "Melee Stage".
Ness plays a relatively big part in The Subspace Emissary, where he outset appears saving Lucas who appears to exist chased past the Grunter King Statue. Ness and Lucas go along to fight Pokey Minch, whom Ness has a history with; upon his defeat, however, Ness is turned into a trophy by Wario, leaving Lucas alone. Exactly what Ness was doing at the zoo in the first place is unknown, whether he was chasing Pokey, just happened to be in the area at the fourth dimension, or recieved a forged letter claiming to be from Paula to meet her at the zoo.
Ness afterwards allies himself with King Dedede and Luigi, to save all characters turned into trophies, and later the balance of the Super Nail Bros. Ball cast in defeating Tabuu at the game'south cease.
Sticker
Ness has a sticker in Super Smash Bros. Brawl based off his MOTHER 2 clay model. Attaching this sticker to the bottom of Ness or Lucas's trophies in The Subspace Emissary increases their PK attack by 33.
Trophy description
An average male child whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and take a chance ensued. He tin use psychic free energy known as PSI and also wields a baseball game bat and yo-yo. This brave youth gives his all to defeat the evil Giygas.
EarthBound (1995)
Unlocking Ness
To unlock Ness, the player must go Ness to join their party in The Subspace Emissary, play five Ball matches or reflect 10 projectiles. Succeeding in doing either of the latter volition claiming the player to defeat Ness, where victory volition result in unlocking the character. Succeeding in doing the old will automatically unlock Ness.
Changes from Melee to Brawl
- Back aerial is slightly weaker and has smaller sweet-spot compared to Melee version
- Dorsum throw slightly more powerful
- Down spike is faster
- Dash grab has excellent range
- Forward throw sends foes at a college angle
- Frontwards boom produces a crack sound, similar to a baseball bat hitting a baseball, when connecting with the opponent instead of the echoing ping sound from Melee
- Fully charged, PK Flash deals near 2% more damage than in Melee
- Ness's PSI Magnet tin exist canceled with an Up boom, jump, grab or spot dodge
- New yo-yo blueprint
- Double spring cancel removed (except with special moves)
- No more than lag in last of Man Missile
- PK Fire activates faster
- PK Flash activates faster and charges and travels farther, but is less controllable in horizontal direction; too, information technology goes further downwardly than where information technology starts, doesn't activate automatically in one case information technology hits the ground, and hits in a smaller radius, therefore having to make a curt leap into the air to have information technology activate close to where it was started
- PK Thunder travels tighter, making it easier to hit self
- PK Thunder is much deadlier, almost equally powerful equally in Super Smash Bros., but all the same has same range every bit in Melee
- PSI Magnet volition shove opponents upon catastrophe the move if they get too shut
- Running grab animation no longer has Ness leaning forrad hopping if missed
- No yo-yo glitch
- Upwardly aeriform now quite low-range, but much more powerful, and can be used as a finisher.
- Upward and Down Smashes are stronger, take greater knockback and are able to kill at high percentages,though they are nevertheless the weaker smashes in Ness's arsenal
- Victory theme changed from an orchestrated version of the 2nd one-half of "Soundstone Melodies" (from EarthBound) to a sped-up section of the title screen theme in EarthBound Beginnings
Standard Moves
Basis Attacks
Normal
- Neutral Attack - Jabs twice and kicks.
- Nuance Assault - Sends three sparks out in front end of him with the third spark knocking the opponent up into the air.
- Strong Side - Kicks out in front end of him. Can be tilted upwardly or downward.
- Strong Up - Raises his easily, which abound big, upwardly into the air.
- Strong Down - Ness crouches and very rapidly kicks out in front end of him. The quickest Strong Down assault and one of the quickest attacks in the game.
Smash
- Side Smash - Ness swings his bat. The bat has a sweetness-spot at the tip of it. Similar to Lucas'southward Forward Boom, only with a slower start-up fourth dimension, much more than power, and a longer range. One of Ness's best killing moves. Besides functions every bit a reflector when timed right.
- Upward Smash - Ness sends his yo-yo frontward and performs "around-the-world" over himself, with the yo-yo ending behind him before he pulls information technology back. If connected properly, the opponent hitting by the forrard yo-yo volition then be sent up to exist hit by the swinging yo-yo and then sent up into the air.
- Downwards Smash - Ness sends his yo-yo backwards and "walks-the-domestic dog" with it before pulling the yo-yo dorsum.
Aerial Attacks
- Neutral Air - Spins diagonally in the air with arms outstretched. A single hit with moderate knockback.
- Forrad Air - Ness sticks out his palms in forepart sending a stream of PK sparks in front end of him. Very similar to his dash set on and is an excellent at disrupting opponents.
- Dorsum Air - Kicks out backwards with both feet. Has a sweet-spot that could, if landed correctly, send the opponent a fair amount of horizontal distance while electrified. One of Ness's killing moves.
- Up Air: Headbutts upwardly into the air. High knockback and can Star KO at moderate percents, another of Ness's killing moves.
- Downwardly Air - Ness pulls his legs to his body before stomping down into the air. This assail can meteor smash but has a lot of kickoff-up lag.
Grabs and Throws
- Grabs - Ness'due south continuing grab has fairly brusk range but piffling lag. His dash-grab has a large range without much increase in lag over the standing take hold of.
- Pummel - Ness pummels the opponent with headbutts that deal a max of 2%.
- Forwards Throw - Ness psycho-kinetically swings his opponent in a small circle in front of himself earlier sending them off forward. The knockback of this throw is not ready, merely does non increase with damage at an expected rate: information technology changes from Ness's all-time throw to his worst as the enemy'due south damage increases. However this throw can score cheap KOs on walk off stages.
- Dorsum Throw - Psycho-Kinetically swings the opponent over his head before sending them off backwards, in a diagonally up movement. The strongest throw in the game.
- Up Throw - Psycho-Kinetically spins the opponent in a higher place his head before sending them upward.
- Down Throw - Throws his opponent down and psycho-kinetically shoots out burn down onto his opponent.
Special Moves
- Neutral B – PK Flash
- Smash B – PK Fire
- Upward B – PK Thunder
- Downwardly B – PSI Magnet
- Final Smash – PK Starstorm
Snake's codec message
- Colonel: "That kid... isn't that Ness?"
- Snake: "Ness?"
- Colonel: "He may look like a mere boy, but don't permit that fool you. He has PSI abilities that defy all scientific explanation."
- Snake: "Just like Psycho Mantis..."
- Colonel: "Exactly. He tin can use teleportation, levitation, pyrokinesis and psychokinesis."
- Snake: "Yeah, simply the question is, tin can he read minds?"
- Colonel: "Not to my knowledge, no."
- Ophidian: "Good. So I won't have to worry about him predicting my every motility."
- Colonel: "Even if he had telepathic powers, I don't think he'd use them to mess with you like that. I hear he's a adept kid."
Combos, tricks and tactics
- Afterward hitting a target with PK Fire, you tin often get a free forward smash on them as they are immobilized, dealing a total of 40 or more than damage. It will not work if the opponent SDIs out of it.
- Having a 2nd Ness or Lucas every bit a teammate in Squad Brawls will allow players to heal each other easily (using PK Freeze, PK Wink, PK Fire, PK Thunder or PSI Magnet) provided that Friendly Fire is on
- Since it is so slow, PK Wink is almost useless in regular combat, only tin be used to comprehend Ness in example of enemies dropping from above. It is also very skilful for edgeguarding, just only in one-on-one matches (whatever more than than one-on-one, and Ness may be attacked while vulnerable)
- Utilize PK Fire on an opponent when an they are over a pit or over the edge, making them sometimes (at lower damages or when playing larger characters) be unable to escape the pillar of flame as it falls and will fall to their death. If you have a risk, you can meteor smash your opponent equally the flames slowly conduct your opponent down.
- Use PK Fire to set off Blast Boxes and other ordinance from a safe altitude, and try to get opponents defenseless in the boom
- Use PK Thunder to interrupt the recovery of characters like Pit, or to interrupt Lucas or another Ness while they steer PK Thunder into themselves to recover; they volition be put in a helpless state and fall to their doom
- Use PK Thunder to break a Smash Ball at a distance where information technology would usually exist out of range
- Ness'due south Down Throw tin combo into a Forrard Air or a Downward Air Meteor Smash (Fasten).
Special movements
Taunts
- Up – Turns to the screen, nods and says "Okay" (in all Super Smash Bros. games).
- Side – Poses with his bat, Babe Ruth style.
- Down – Waves PSI Rockin shots from his fingers in the air.
On-screen appearance
- Teleports and crashes into the stage, shaking off soot.
Wii Remote choice
- Says "Okay", like to his taunt
Victory pose
- Jumps upwardly and down twice, swinging his arms, before apace nodding twice towards the screen with arms akimbo.
- Looks to his sides quickly before facing the screen, putting his hand on the back of his head.
- Swings his bat many times before belongings the bat with his correct hand, outstretched and pointing diagonally upwards.
Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Ness in Super Smash Bros. for Nintendo 3DS/Wii U.
Ness returns once more in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Like in Super Smash Bros. and Super Smash Bros. Brawl, Ness is an unlockable grapheme in the 3DS version, simply he became a starter character in the Wii U version. He has received many buffs, and is at present a viable, powerful grapheme in competitive play. With a potent grab game (a philharmonic-starting down throw and an insanely powerful dorsum throw), quick air attacks, versatile projectiles, and a far-reaching recovery, Ness is stronger than ever.
In Super Smash Bros.for Nintendo 3DS, Ness's domicile stage is Magicant. In theWii U version, his home stage is the returning Onett stage.
Unlocking Ness
- Play 10 VS matches
- Consummate Classic mode on any difficulty
amiibo
Ness appeared as an amiibo that is uniform with Super Boom Bros. for Nintendo 3DS/Wii U. With amiibo, players tin can create and railroad train their ain FP (Effigy Player) fighter. Players can customize their amiibo with any special moves they unlocked or by changing their stats past feeding them equipment.
Super Blast Bros. Ultimate
Ness returns in Super Smash Bros Ultimate, the next installment in the Blast Bros series, equally an unlockable graphic symbol. His special moves are adequately the same as the previous games, but one notable alter nigh his PK Thunder is that a modest arrow will appear around Ness when using the motility. This pointer indicates which direction Ness will travel in if the PK Thunder projectile hits him. He likewise appears every bit a fighter spirit in the game'southward Spirit mode, which tin exist unlocked by purchasing it in the shop or past completing archetype mode as Ness. When unlocked, the original art for the spirit is Ness' clay model.
Ness in Super Smash Bros. Ultimate
Trivia
- For strange reasons, Ness and Lucas are the merely characters that take teeth during the cutscenes of the Subspace Emissary, when they usually don't testify their teeth in the original gameplay.
- Ness cannot charge his downward smash while on the edge of whatsoever platform.
- Ness closes ane eye while performing his forrad nail, while Lucas closes both eyes.
- Ness is one of the only 5 characters to take a speaking part in The Subspace Emissary, proverb "PK Wink!" and "PK Thunder!".
- Ness relies on his PSI powers far less than Lucas, using them merely for his specials, throws, dash attack, and forward aerial. His back aerial also seems PSI powered if it connects. Lucas uses his PSI powers for upwards and down smashes, all specials, all aerials, all throws, his dash assail and forward and up tilts.
- Ness was confirmed to reprise his appearance in Super Boom Bros. Brawl through a leaked sticker screenshot.
- Ness is shown to apply i finger to use his PSI every bit shown in PK Fire, and to put ane finger from both hands to his head when he'south doing PK Thunder and PK Wink. Besides, when he does PK Starstorm he points one finger up.
- In the Original Super Boom Bros. when Ness gets a K.O he says "Ouchie".
- None of the powers Ness employ are powers he tin can acquire inEarthBound, except PK Wink. His standard powers tin only be learned past Paula, while his Final Blast, PK Starstorm, is Poo's signature motility. The bays descriptions for Paula and Poo, though, state that information technology is highly likely they taught these moves to Ness.
- In SSB4, When Ness uses PK Starstorm, the original sound effects for the motility can be heard.
- As of Super Boom Bros. Ultimate, Ness now has Paula and Poo accompanying him equally he activates his final smash, PK Starstorm.
Source: https://earthbound.fandom.com/wiki/Ness/Super_Smash_Bros.
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